Tower of Volandarr is an action RPG, with the likes of Legend of Zelda (or more recently, Binding of Isaac). It has elements of a roguelike - like permadeath or quite an amount of randomness - but no random dungeon generation.
This is an improved version of my other game, Elevator of Doom - I’ve decided to leave the old version alone, as it’s an entry for the game jam, and work on improving it with a new name (and not limited to having only one room in the game).
The basic premise of the game is still the same as in the prototype version - you, the bravest adventurer of them all, enter a mysterious tower in the woods, and the doors lock behind you. Your only option is to explore the tower and try to get out of it… preferably alive.