Bunny Smash

Contract

A turn-based tactical minigame developed for Alpaca Adventures. The player controls a spaceman that needs to shoot some evil space bunnies and avoid being shot as well. The player and the bunnies all have a field of vision and will automatically shoot enemies that enter their sight.

It’s built using the ImpactJS game engine. I’ve extended the engine to use A* pathing, fields of vision and mouse clicking.

  • Release Date:Apr 25, 2014