Devlogs

Mar 15, 2017

Ark-Anti-Noid - devlog #2

Finally some progress

During the recent week, I managed to get some real progress done on my Ark-Anti-Noid prototype. I was very close to scrapping it alltogether, but fortunately I was able to resolve all the problems I had with it.

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Mar 6, 2017

Elevator of Doom - Postmortem

With the 1 Room RPG game jam over, I’ve decided to write up some thoughts about my submission for it - Elevator of Doom. It’s a small action RPG that features a one room and some enemies for the player to fight.

You can check out Elevator of Doom on Itch.io in it’s current state.

I’m pretty satisfied with what I got, enough for me to really consider keeping working on it and maybe converting it from a rushed game jam prototype into a proper game that I can release to the world.

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Mar 5, 2017

Ark-Anti-Noid - devlog #1

Idea

After submitting Elevator of Doom for the 1 Room RPG game jam (and while I’m getting some feedback back on reddit for it), I’ve already started working on the next game. This time I wanted to make something easy that could work on mobile, so I can get some more experience with it. If I can release something small and cool, maybe I could also at least recoup the mobile store account prices? I doubt that will be the case, but still I can try, right?

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Jun 10, 2015

The Meteva Accident - devlog #4

Continuing the technical stuff and I think it may be enough for now. I made some GUI’s, modal pause menu (with just a “save and quit” yes/no message, but that should be more than enough for this project), and a save/continue system that can persist which scene / Fungus block the player was.

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Jun 9, 2015

The Meteva Accident - devlog #3

Yesterday was mostly a technical day (with some graphic work as well).

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