Devlogs

Jun 8, 2015

The Meteva Accident - devlog #2

So yeah, I haven’t forgot about this, I’ve just been busy with some real life distractions.

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Jun 4, 2015

The Meteva Accident - devlog #1

The #WAGchallenge finally began and when I read its theme on the Monday morning, I started to feel a bit nervous. I can write pretty well for a programmer, but English is not my primary language, so I was wondering if I can make this really happen. It took me a while to figure out the theme as well - while I was vaguely familiar with it, I was afraid that not being part of the English-speaking world might be a problem if I want to write something good. Well, hopefully when the month ends, I’ll have something that’s more or less thematic.

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May 26, 2015

Lava Walk - devlog #2

Even more graphic fixes.

Made some small improvements to the graphics - switched the positioning of the gui a bit, added a gradient to the rock background so it doesn’t look so flat, changed the coins to silver ones and made a simple animation, I’ve also fixed the lava tiles a little bit, so they would be more consistent with the normal tiles… All of this was pretty easy to do. The hard parts were making the grass and finally trying to do some real player sprites.

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May 24, 2015

Lava Walk - devlog #2

Gameplay changes

I’ve added the coins and a basic scoring system yesterday. It was a really quick job which took maybe half an hour to do, and instantly it made the game a bit more fun.

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May 22, 2015

Lava Walk - devlog #1

Idea and goals

So, Lava Walk is this little random project I’m making on the side for the One Game A Month challenge.

Since this month’s #1GAM theme is “childhood”, the first thing on my mind was avoiding the cracked sidewalk tiles, as I was always having fun with this when I was young. Maybe it’s not the most original idea ever, but since the month is slowly ending and I haven’t come up with anything better, this will have to do.

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